CHAMPION’S CONSTITUTION

Our game is a simulation training tool. It starts with you designing your Champion Constitution. The game helps you understand the consequences of your greatest decisions in life. Let’s see what you need to design your own Champion Constitution.

In the game, the design of your Champion Constitution is limited and oversimplified. Let’s see how to design one for real life.

Ask yourself questions like: What are my talents? What do I want to do most? What would I like to produce — a product or service? Do I want to live as the hero of myself? Do I want to reach real self-esteem? Why?

The Champion Constitution is your personal Mount Everest summit. It is the guide to reach the best version of yourself and the life of an optimal rational animal. There is no other way to achieve real self-esteem.

Your Champion Constitution is best upgraded once a year. What follows is an index of a Champion Constitution — a template showing its content. It is not definitive, but a valid example.

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LONG-TERM FEAT – A feat is, according to the Oxford Dictionary, an action or work that requires skill, strength, or courage. Design your long-term feat by exploring your unique talents, desires, fearless passion, and provenance. It is your productive feat, allowing growth in wealth, character, and real self-esteem, all integrated. Objective philosophy supports it. Your long-term feat must be a short sentence. For example: Ease human species evolution to excellence, perfecting reason.

VISION STATEMENT – A vision statement describes what a person or organization would like to achieve in the future. For you, it could be: A civilization of excellence derived from optimal rational animals.

MISSION STATEMENT – A mission statement is a short description of the actions a person or organization takes to achieve their goals. For example: Refine critical thinking skills of people by creating books, games, and courses.

GOAL – A goal is a purpose or aim to be achieved in a defined period. Example: Write educational books to earn enough passive income to live on my sailboat and continue writing.

STRATEGY – A strategy is a long-range plan to achieve a goal. Example: Create a website to sell educational books worldwide using social media marketing.

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MARKET SEGMENTATION – Market segmentation divides potential customers by interests and other factors. Example: Rational persons who want to increase their rational faculty; free persons at the top of Maslow’s pyramid.

MARKET SIZING – Market sizing is the total number of potential buyers. Example: If 1% of people are interested in increasing rational faculty, and there are 4 billion internet users, your market size is 40 million potential buyers.

P.T.B.S. (Problem To Be Solved) – Imagine driving and seeing a sign that says “Hungry?” followed by another sign five minutes later: “Food … turn right.” That solves a basic need. Identify the “hunger” and solve it. Example: Imperfect minds derived from low-value concepts.

U.S.P. (Unique Selling Proposition) – A unique way to solve the PTBS. Example: Produce an educational game along with its book of answers to help people become exceptional minds.

SELF-ESTEEM – Real self-esteem is not social status. It is complete certainty that you are competent to think with valid concepts, worthy of happiness, and understand why. It is a sentiment of self-respect honoring your rational integrity. It derives from comparing yourself today with where you were yesterday.

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BENEFITS – Identify clear benefits. Example: Higher IQ, real self-esteem, and passive income to live comfortably.

MARKETING VALUE – The difference between the value of your product and the value of others in the market.

INSPIRATIONAL MODELS – Add two or three inspirational models, real or fictional. Examples: Aristotle, Galileo, Leonardo da Vinci, Achilles, Hypatia, Goethe, John Galt, Victor Hugo, Newton, Darwin, Richard Dawkins, Linus Torvalds.

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Champion’s Renaissance by Charles Kocian. Copyright 2024. All rights reserved.

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