TOOL 1:

THE GAME

GAME MECHANICS

The game is a board game and a complex allegory. It shows the process to become an exceptional mind. Here, the mechanics and metaphors are explained in detail.

Playing the game is the main way to recover from altitude-mental-sickness symptoms and acclimatize the mind to higher concepts. What happens on the board applies to real life.

The board contains numbered questions. The answers are in the numbered topics of this book.

The game itself is an allegory. The board, cards, book, and tokens represent elements of the player’s mind and their Champion’s Constitution.

The game starts when each player writes their Champion’s Constitution. In both electronic and physical versions, the first step is designing this constitution. It represents the highest version of oneself, derived from objective philosophy.

The first part asks each player to fill out a form: productive life goal, term in years, cost in golden eggs, and desired annual passive income once the goal is reached. The second part asks if the player wants reason to govern emotions, reality to govern reason, or productivity to govern real self-esteem.

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The board is a square surrounded by a ring. The square, like a chessboard with 64 squares, is the Comfort Zone. The ring, a square ring with 20 squares and rectangles, is the Champion’s Road.

The Comfort Zone represents automatic, blind actions, a mind enslaved to habits at the pyramid’s base. It also represents distraction, unfocused thought, and low-value concepts. It is called the Stupid Highway. Imagine a downhill neuron highway, full of traffic. Electrical impulses race out of control. Mechanical thoughts lead to dangerous emotions and actions, harming the person and the world.

The Champion’s Road represents the path to an exceptional mind using fine concepts. It symbolizes focus, critical thinking, and mathematical reasoning. Imagine a narrow uphill road, fewer neurons, slower traffic. Thoughts are controlled. They lead to productive knowledge, positive emotions, and effective actions.

The game supports two, three, or four players, each with a coloured token. Tokens move from a Comfort Zone corner in zig-zag toward the Champion’s Road, like mountaineers climbing mountains. Players pass ten doors of knowledge along the way.

Before moving, players write their Champion Constitutions, choosing a productive life goal and a rational factor number, 1, 2, or 3. This number represents their commitment intensity and affects speed. The higher the factor, the faster they progress on the board and in real life.

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Champion Constitutions are represented on the board with a special token placed on the Champion’s Road. The first player to reach it with sufficient resources wins. Success in the game reflects success in life.

The game is an allegory of unfreezing, changing, and refreezing the mind to reach the lifetime productive goal chosen at the start.

Players draw a question card with two answers. Each card is numbered to match a topic in this book, which contains the answers.

If a player answers incorrectly, they cannot roll the dice, and the turn passes. If correct, they roll two dice. To move, they subtract the lower number from the higher. For example, 5 minus 1 equals 4. The token moves four spaces on the board.

The two dice represent two zones of the brain: the paleocortex (PAL) and the neocortex (NEO). The lower number is the paleocortex; the higher, the neocortex.

The paleocortex is instinctive. It preserves life but can resist progress, defending the Comfort Zone and attacking the Champions Road. The neocortex is where reason happens. To become an exceptional mind, the neocortex must rule the brain, like a rider controlling a horse or a king ruling a kingdom.

The dice subtraction (NEO minus PAL) represents reason minus instinct, volition minus compulsiveness. This occurs both on the board and in real life.

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The rational factor number, chosen when writing the Champion Constitution, multiplies the dice result. This lets the player move faster. For example, if the dice show 5 minus 1 = 4, and the factor is 3, the player moves 12 spaces. If the factor is 2, they move 8. Commitment to reason at the start speeds progress in the game and in life.

Players roll again when passing numbers in the Comfort Zone. Each number represents a chapter of this book with essential lessons. Knowledge is power, so correct passage rewards another roll.

When dice subtraction is zero, for example, double 6, high rationality alone cannot secure success if the subconscious is equally strong. What happens on the board reflects real life.

Zero results sometimes require drawing an event or quote card. Event cards represent unavoidable delays, like earthquakes or inflation. Quote cards offer two possible authors; a correct answer grants an extra roll, symbolizing knowledge advancing the player toward their goal.

On the Champions Road, rules change. Players must reach their gate exactly, or the token rebounds. This represents the difficulty of the final step, like climbing Everest.

The first target on the Champions Road is the Swan’s Nest, also requiring exact arrival. Now players can add, subtract, or multiply their factor number. For example, dice 5 minus 1 = 4 with factor 3: multiplying gives 12, adding 3 gives 7, subtracting 3 gives 1. More options represent the increased flexibility of a trained mind. If they miss, they circle the board to try again, representing lost opportunities that return with time.

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Reaching the Swan’s Nest represents the Refreeze Stage of becoming an exceptional mind. Players may choose to become rulers of their minds, swearing to defend reason and reality.

Kings and Queens can add or subtract dice numbers. The metaphor: NEO controls PAL perfectly, like a skilled rider with an obedient horse. This applies both in the game and in life.

As rulers, players circle the Champions Road to reach the Swan’s Nest again, producing a Golden Egg. The Golden Egg represents holistic happiness gained from reaching the pyramid’s summit.

Players must collect enough Golden Eggs to match their Champion Constitution. Once a player reaches the target spot and pays the Golden Eggs, they win.

The swan represents purity: A is A.

Numbers on the board indicate stages of mental acclimatization, lessons learned, or chapters of this book (except chapter 11).

King Neo and Queen Neo symbolize a neocortex that focuses the mind to master the paleocortex.

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Champion’s Renaissance by Charles Kocian. Copyright 2024. All rights reserved.

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