He made a PowerPoint presentation with all the data. Many didn’t believe him. In a following meeting, others confirmed his information. Later, they accepted that even in the best scenario, escape was impossible.
They experienced the same emotional shock Ricardo had before. Some dressed entirely in black or wore black ties. They were depressed, many cried without consolation. Something in the world was terrifying.
The shock transformed them. They matured in days what should have taken years. They became adults overnight. Sadness and hopelessness settled in their hearts. Their previous happiness returned only when they used the tools the heroes created. It was the only way to cope with grief and rediscover joy. They gained intelligence and genuine self-esteem. Silly childish games were over. The best way to honor the heroes was to play the game with the book they created. Playing was a way to cope with grief, recover from loss, and take the first steps toward true greatness. Playing honoured them; their growth built a better world.
On the 15th of February, the novel was published on the website with the four endings of the story. Ricardo would set sail in one more week. He maintained his plan to reach the island and be there on the 21st of June.
Except for Ricardo, nobody knew the island’s location. Many decided to emulate him. They planned to make their own granite tetrahedrons and chose islands to place them in the seabed. They prepared trips to carry them in funeral-like processions. Some planned to sail alone, others in groups. One group planned to place a smaller tetrahedron on Everest’s summit.
New readers were sceptical that the novel was based on a true story, but the Eagle Leaders present at the Christmas meeting knew it was true. They had been there.
In one meeting, a new Eagle Leader studying journalism presented circumstantial evidence. It proved the story was based on a true story.
Many proofs identified Arturo. His funeral in the story reflected what really occurred. That was not fiction.
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